If all of the charges hit on the same target it does approximately 250% of the base ability damage to a single target, which makes this a VERY strong ability in a duel. What makes it insane is that while the damage is reduced by 25% for each hit on the same target, 25% is not very much reduction. The damage on this ability is only slightly less than the damage from your base Q. These 4 hits can all hit the same enemy and each hit has its damage reduced by 25%. (W) Thunderstorm: Passive component deals decent damage to a nearby random unit every 8 seconds, activate to deal the same damage to 4 nearby enemies. This will often be the difference between a kill secured and your target escaping. Tip: This is your big, consistent source of damage and the only shred of crowd control that you have, if you are not comfortable hitting a max range Hammerang, just wait until you are a little closer (you are fast from tailwind) and then use it. The base damage is respectable but will eventually be talented to OMGWTF levels of damage later in the game. (Q) Hammerang: Skillshot nuke with an added slow that returns to you. Allows you to quickly dart in and out of spell/autoattack range in large fights and chase down fleeing heroes in skirmishes with ease. Since he has a very nice escape heroes without a second gapcloser or considerable crowd control will find it difficult to stick to Falstad. This is part of what makes Falstad so mobile. (Trait) Tailwind: 20% movespeed after not taking damage for 6 seconds. Also, Falstad's attack speed is mediocre at best so you should use the time between attacks to reposition (orbwalking). Hammer your damage hinges on your accurate and timely use of abilities, and if you do not feel comfortable moving into auto range you can do more than fine with just the damage from your spells. However keep in mind that while Falstad can contribute to dps with his basic attacks, you are not Raynor, you are not Sgt. This promotes Falstad's playstyle of weaving autoattacks in with his spells, and his passive makes orbwalking easy. However, you have higher burst (and in AoE) than Valla and a more reliable escape mechanism than Nova so that is something to keep in mind.įalstad has a base attack damage value of 34, which is middling among ranged heroes but scales into a very respectable attack damage stat of 284 at level 25 ranking 6th overall and 4th among ranged heroes (only 5 damage less than Nova). What this means is like your fellow ranged assassins, Valla and Nova, you will live and die by your positioning especially in large fights. Needs his team to play aggressive to engage fights where he can abuse his global pressureįalstad has a very fragile lvl 1 hp stat of 710, one of the lowest in the game (roughly on the level of Nova and Valla), which scales to 3710 at lvl 25, 5th lowest in the game, and 3rd lowest if you remove Murky and Abathur. Completely dependent on skillshots (if you aren't using quickcast, you're doing it wrong) Spam happy = early game mana issues (as a Dota player I don't spam my abilities enough to see this as a large weakness) Requires high map awareness to unlock full potential Can 100-0 anyone with a full combo (yes that means you too, Arthas) Access to some of best talents in the game (rewind, battle momentum, overdrive) with decent hero-specific alternatives Performs well in duels, skirmishes, and full on teamfights (most heroes only do well in 1 or 2 of these situations) Global presence = easy ganking and objectives with a numbers advantage Arguable highest burst in the game when executing an overdrive rewind full rotation, and as gravy it is almost all AoE Wait until the opponent clumps and let 'er rip! His kit is best suited for pick-offs and counter-initiation. If played well, he can be an omnipresent unkillable terror who can threaten even the tankiest heroes with his ludicrous damage. Falstad is an AoE burst mage with considerable range and excellent mobility.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |